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Bonus

  • Behind the Scenes : Battle at Sea

    We asked for changes to one of the frames. First we didn’t want the adversary behind Kirsten to have a gun (why would he wait to be only a few feet away from her before shooting?). Second, in an initial version, the weapon seemed too long and so the villain wouldn’t have any reason to be so close to Kirsten.

  • Internal dialogue

    On Comicvine, on August 22, 2011, Corey Schroeder explained that “when we hear inside the head of someone like Superman or even Lex Luthor, it humanizes them, makes them more relatable, and ultimately more understandable.” We personally feel that the last part of that statement is a mistake. The desire to explain a character’s behaviour tends to reduce them rather than make them more complex. We prefer to let readers develop their own interpretations based on their own reference points, rather than imposing the author’s views. Comic books aren’t novels. The artwork should offer plenty of interpretive clues.

  • Knowing a location to write a story

    At first, “Plunging into the Depths” was supposed to take place in Corsica. The problem was that we weren’t familiar with its geography so it was hard to make sure our scenes would suit the surroundings.  So we moved the action to Reunion Island, which had everything the action needed but was familiar to one of our collaborators.

  • Lost in the layout : On the Outside

    It sometimes happens that dialogue is cut from a scene once the page is put together. Here’s a passage from “On the Outside” that you didn’t get to read in the comic.

  • Lost in the layout : Embezzlement

    It sometimes happens that dialogue is cut from a scene once the page is put together. Here’s a passage from “Embezzlement” that you didn’t get to read in the comic.